THE METHOD BEHIND EVERY FILM HERE
The seek(t) method
No timeline scrubbing by hand. The whole film is one function of time — set t, get the frame.
t=0
t=4s
t=8s
STEP 1
DESCRIBE
The prompt fixes every beat on a grid before anything moves.
STEP 2
COMPUTE
Each element's state is computed from t — nothing is stored, nothing drifts.
STEP 3
DRAW
The renderer seeks frame by frame and photographs the page at each t.